3D modeling for Minecraft: 2. Modeling (part 2)

Mrbrutal3D modeling, Traincraft3 Comments

2-modeling

Now that you had some time to mock or model something up, it needs a texture, and it also needs to be prepared for exporting. Because we’re obviously doing this go get the model to Minecraft, right? So, today, we’ll take a look at how to UV-unwrap, optimize and fix errors that might have occurred during the modeling process. But … Read More

Mrbrutal3D modeling for Minecraft: 2. Modeling (part 2)

3D modeling for Minecraft: 2. Modeling (part 1)

Mrbrutal3D modeling, Traincraft1 Comment

2-modeling

In this post, we’ll take a closer look, at how to model things in Cinema 4D. You can get it here: http://www.maxon.net/products/cinema-4d-studio/who-should-use-it.html Again, make sure you also have the BodyPaint module or if you have the Studio version it should already be included. Now that you’ve opened it there’s something you should always check first. By pressing Ctrl+D you can … Read More

Mrbrutal3D modeling for Minecraft: 2. Modeling (part 1)